Posts

Decoding the Design of Prince of Persia (2008) & Review

Image
© Ubisoft Ubisoft Montreal's Prince of Persia(POP) is a creative masterpiece platforming video game which is third person action adventure parkour game.Unlike POP's prior two games: Warrior Within(2004),The two thrones(2005) this new series installment has new combat system(not as hack-n-slash button smashing type).This game has unique leveling system(progression) which is non-linear as previous games,with 4 sets of level trees.And each set has got 5 sub levels + 1 main boss fight defeat level(i.e.,total=24 levels to beat the game).You play each level twice expect final boss fight due to bi-linear level design conditions to progress in game.Here adventure with Princess- Elika 'Companion character' who helps Prince with new game mechanic & she also acts has  game narrator,objective + Hint guide.You fight along side of Ormazd (God of light) against Ahriman (God of Dark A.k.a Evil) to save world/kingdom. Most of the game you spent time progressing in level

Reverse Designing of Serena & Review

Image
Serena is a atmospheric psychological thriller game.The game-play is based upon 'Point-n-Click' type.The game focuses more onto explore and encounter the items  couple of times through which the story enfolds us.In short 'Serena' is more of a spine chilling interactive experience rather than game.Spare an hour of time and do yourself a favor for a memorable one-time psychotic experience. #Game Mechanics   1) Move around and interact with items to get to know about the story. 2)Point-n-click cursor based type to interact game environment and objects. # Game World Cup boards Photo Frames Dining table Single sofa chair Double cot bed Lamps Combs Books Pillows Cups Dressing table/Lowboys Mirror Clock windows Wardrobe Clothes/Garments Carpets Candle holders Medicinal pill box #Camera Type Choreographed camera moves which makes the player move when clicked on a particular direction. #Control Type Just 'CLI

Reverse Designing of Batman: Arkham Asylum and its Review

Image
Rocksteady's Batman: Arkham Asylum is a pure gem of stealth mechanics & choreographed combat moves.when you start  playing this game,you feel yourself as B-man promoting the welfare of human beings from villains of Arkham Asylum. If you're not fan of B-man then this game series would change your state of mind. Its a game where YOU - Batman plays as World's greatest detective (as obvious) solving the traps,missions which were set by Main villan -joker. In addition to Joker, B-man Arkham Lore involves other bosses such as Harley Quinn,Poison Ivy,Bane,Victor Zsasz,Scarecrow,Titans,Killer Croc  many Goons (prisoners) and accompanied with acquaintances such as Quincy sharp,Oracle,Police officers etc. Most of the game you progress-in playing the main story(Rescuing trapped Doc's & Cops,solving puzzles,finding lost Notes/transcripts).In addition to main story you can spent quite handful of hours solving 240 riddles/puzzles which were challenged by the RIDDL

Part 2 :Types of roles in Game development companies

Image
If you're here directly reading this post,I suggest you to go back and read  part 1  of this topic.If you're already with prior post do not waste time and go ahead reading the post Programmers Game programmers are simply the brain of game development cycle.They write the code to turn the vision of designers from idealized concept into working product. Though programmers write code, compile and debug all the time it seems simple job to overlook.The true expertise of programmers unveil to procedurally generated game worlds. In programming ground there are various sub-divided disciplines. Game programmers A.I programmers  -  Artificial Intelligence programmers basically design the code for Artificial Behavior of game entities, enemies, objects etc. They require pure skill-knowledge of mathematical concepts like linear algebra,matrices, vectors,3D-2D co-ordinate systems,etc.A.I programmers generally implement basic to complex path finding algorithms(A*

Part 1 : Types of roles in Game development companies

Image
All my childhood I thought that games would come by themselves designed and development,like those forest fruits,vegetables which evolve grow themselves(haha i was pretty dumb I know),but during my teens I realized I was wrong and there's a section  "Credits" entirely dedicated to the crew who contributed for game creation. Designers Game designers idealize the game concept,pitches the look-n-feel of game world,designs the scoring and leveling system like Expericence(XP) healthpoints(HP) Damage meters(DMG),sets the rules and constraints, drafts mechanics and hazards, expresses playable characters and enemies concept to artists and programmers to match the gamekind.Simply I would call to Game designers has the heart of game development cycle. Game designer idea's to reality Level Designer -  A level designer particularly works on creation of stages,Maps, rounds and levels of game world with the incorporation of objectives,protocols, mechanics and

Brief Introduction to game genres!

Image
Before we dig deep into Game Genres - initially we shall sort, what actually GENRE is? A genre is a classification subject/topic ranging from Historical,Mythology,Sci-fi,story-telling to Mech's world(like Transformers,Giant Robots),adventurous etc., Game Genres are mere similar to TV-series & Films/Movies whether they are Shorts' or long-run movies. But what differentiates 'Game genre' to other entertainment medium genres ?? Let's dichotomize quickly - Its simply a mixture of both Game genre + Story genre. Story Genre - Story genre merely comprises of story intriguing elements whether it is taking place in ancient world dating to B.C.E,A.D, like prince of Persia series (Babylon),Assassins creed series (Rome,china etc) or say modern-existing centenarian era like Farcry series( Indian and pacific oceans,Himalayas,Hope county) and Wolfenstein series (WW2,Nazi era) to the Future-galaxical and interstellar travel theme game stori

All you need to know about game design and its elements

Image
Game designers job is to bring out their inner artistic skill of exquisite and elegant designs to interact it with in-game components and elements. Game designers just don't design the game-world,they make us believe the life-like environments to be truly immersive and beautiful. So let us first split-up the elements incorporated into Game design and talk about them briefly. 1.Character Design Generally when we talk about designing, the first and most fundamental requirement is - character Designing, because there's no game ever developed or created without a basic character by that I strongly mention it is immaterial ,why because - it can be a tiny block of Square or Sphere, Human or Robot character, Animals to Mechs (transformers - like Bumblebee),simply it can be any entity with its own attributes. character design evolution source © devianart Character's are not just skeletal objects they convey emotions of empathy, fear, anger, joy,